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by Cinic » 06-02-2005 07:14 AM
Hi everyone!
Em... I have edited a BHD character in milkshape it has now 2005 polygons and i have assigned "face groups..." and the question is- what should I do next? texture it or animation skeleton? I think the skeleton... but BHD engine doesn't use "bone" animation... or does it?
Here it is B)

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Cinic
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by edge » 06-02-2005 11:46 AM
Looks good. Maybe add a hypernurb to soften it up a bit? the edges are really ruff.
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edge
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by Cinic » 06-04-2005 12:05 PM
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Cinic
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by Darksniper75 » 06-04-2005 12:55 PM
Good job, looks sweet!
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Darksniper75
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by deltamish » 05-28-2012 11:08 PM
How did you edit the bhd model in milkshape please help me also
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deltamish
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