How .WAV's work

discuss sound tools for nova games

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How .WAV's work

Postby ShadowZ » 08-09-2009 08:24 PM

Quick lesson for those who want to make good sounds for use in games.

There are Three things you need to know about .wav's:

Channels.
This refers to the number of speakers a sound file will play on at a time. 2 is Stereo and 1 is Mono. Nova games only use Mono, and Stereo .Wav's will mess up your entire mod when you try to defrag them (So just stick w/ Mono's)

Sample Format.
This refers to accuracy of the Voltages or Amplitudes of the sounds. In short, the higher the sample format, the better the sound is in relation to Volume differences. (Almost Always have this set to 32 bit Float or higher)

Sample Rate.
This refers to the accuracy of the frequencies or pitches of the sounds. The higher the sample rate, the better the high-pitched sounds are. Low-pitced sounds are almost never effected by higher sample rates.


One last thing you need to know about is that the higher off any of these three values, the more memory your .WAV will take up.
ShadowZ
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