sandy

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Postby luke_nadewalker » 06-27-2007 09:23 PM

sandy

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Postby dzine » 06-28-2007 12:10 AM

That's lovely! The yellow really compliments the blue.

Just had a thought! Can you make Tumbleweed and get it to roll across the dunes?
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Postby loa » 06-28-2007 03:59 AM

just a little bright, this is countered by the tga that has the _d.tga naming make it rgb "red, green,blue" each color will represent that underlying bump map "stone,snow,sand" then add a alpha chanel in that alpha chanel add a copy of your grey scale "height map" be sure to adjust the white and black colors to a more grey. you do not want them solid black or white cause those areas will show bright or dark.

a tumble weed. make a bush keep it low polly add a rotation point to it set it to rotate all the time. then you can have mappers wac that sucker all over the place,
or what i would probably does is give it the ai function to chase players hurting them when they get hit. it will allso twitch around as a ai. lots of things you can do with that idea.

heres some samples on the terrain brightness

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heres a before and after
Image Image

sry but there the best i have laying around
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Postby BuLL » 06-28-2007 07:28 AM

You can also alter the brightness by altering the voxel / vortex type images.It would be more long winded to explain than loa`s.
Both methods create very similar results.
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Postby PyscoFalc » 06-28-2007 08:58 AM

My Wake Island terrain yay lol. Nice tut there loa might have to nick your tumble weed idea but change it to some papers that fly about
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Postby loa » 06-28-2007 09:09 AM

i sent you the completed version right?
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Postby PyscoFalc » 06-29-2007 11:48 AM

I really don't know m8 lol
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