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Postby BuLL » 05-11-2007 07:16 AM

razor11 wrote:Oh S.O.G Vietnam is realy done just isent going to hit public ever.


Hmm..Not entirely accurate...Some of it ,"IS" going to hit the public.

http://www.txpgone3d.com/files.php?action=file&id=229

I made them & now I`m sharing them.....Enjoy;)
All I ask is that if u use the terrains.Please give mention of the TXP site in any credit`s....Thanks.
Image

I`m only overweight because of a "feet disorder"...I can`t keep them out of the f*cking Pantry.
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Postby razor11 » 05-11-2007 01:16 PM

Good for you bro. Nice of you and good work on them. I was reffering to the whole set up of the mod not meaning each object that was made by a diffrent person.

Also to add S.O.G. "is in the works" again and has been beta tested a few times by some people of choice.. If nova dose'nt reply or approve of it then ill be sure to find away around that issue.

I cant say it will go live 100% due to things going on with me and in life and in genral but i will do everything i have to get the mod out there and played like it should. :cool:

Later....
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Postby Xx_jet_xX » 05-11-2007 02:08 PM

If you cant get it aproved for JO i could assist you in getting it in DFX, such as i already have the JO weapons ported, and avatars. you could use the SO .mnu files and adjust them for SOG.

Your ammo and weapons.def should work fine without changes. all you will need to do is change the load screens to DFX ones, find which .pff the files are packed in and make an installer to do that.

so that could be "the way around that issue".
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Postby razor11 » 05-11-2007 02:20 PM

i can bypass it like the UA would do. I will see. lets not jump to ahead lets go step by step on this. getting it ready is the first and so on..... good idea theo.
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Postby Xx_jet_xX » 05-11-2007 06:18 PM

maybe make 2 versions of it lol. get the JO one done first then maybe think of having a DFX version. most of the hard work will have already been completed.

Ofcourse theres alot of stuff in the .bin files that would need to be done. but you can easily copy from the JO one over to the DFX. and maybe just put the .bin files straight into DFX they may just work fine.

the only thing i know of in JO thats incompatible with DFX are the terrains. even the EXE will work in a DFX folder.
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Postby =BT=Bloodhawk1 » 05-11-2007 08:32 PM

Thats cool razor. Maybe i can help you out with some models or somethin.

Good luck, hope all turns out well for ya :)
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