Big Def info and AIP comands list

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Big Def info and AIP comands list

Postby loa » 10-26-2006 08:16 PM

this is a little somthing i compiled while trying to get the planes to work in jo. this list is from the jo exe, it is mainly a ton of commands that are usuable with the game. i did my best to name the groups as to what area they are to be used. hope some one finds it usefull.....


/////////////////////////////////////////////////////////////
mapping info
///////////////////////////////////////////////////////////////

scrane2
scrane
Effect_FlashPop
USEGUN
large
lrgmarked
small
smlmarked
powerup
PowerUppawn
powerup_pickup
EFFECT
allammo
Weapon not found
all
weapon
mana
hp
max_respawns
respawn_time
respawn
pickup
loaded action
ARTYRND
Action
Triggers
Events
LoseConditions
STRLOSEMSG
WinConditions
STRWINMSG
STATE_END_OF_LIST
GROUND_DEAD
GROUND_PRETTY
GROUND_DYING
GROUND_RETURNTOBASE
GROUND_FORMATION
GROUND_EVADE
GROUND_COMBAT
GROUND_FOLLOWWP
HELO_DEAD
HELO_PRETTY
HELO_DYING
HELO_RETURNTOBASE
HELO_FORMATION
HELO_EVADE
HELO_HUNT
HELO_COMBAT
HELO_FOLLOWWP
HELO_LAND
NULL
FLARE
GROUND_FLARE
Effect_smkSigB


//////////////////////////////////////////////////////////////
AIP info
/////////////////////////////////////////////////////////////
PLANE
min_speed
min_agl
use_waypoint_z
combat_altitude
combat_climb
patrol_altitude
patrol_climb
hunt_limit
MAINTAIN_SPEED
hunt_flags
RC_FIRE
ATEAM_LOCK
ATEAM
COMBAT_FLAGS
COUNTER
NO_CAP
FLEE
NO_ACTION
FOLLOW_WP
EVADE_FLAGS
RED
YELLOW
GREEN
alert
TRAIN
BOAT
STD
subtype
radio_delay
radio_distance
accel_time
turn_rate
flight_skill
drive_skill
combat_speed
patrol_speed
max_chase_dist
min_chase_dist
secondary_flags
secondary_pitch
secondary_facing
secondary_range
secondary_fov
secondary_rate
secondary_ammo
secondary_weap
WEAPON_PITCHLOCKED_MINUS45
WEAPON_PITCHLOCKED
WEAPON_FAST
WEAPON_TURRET
WEAPON_SLOW
primary_flags
primary_pitch
primary_facing
primary_range
primary_fov
primary_rate
primary_ammo
primary_weap
tether_dist
target_eval_rate
check_six_rate
aim_skill
react_time
priority_decorations
priority_organics
priority_ground
priority_air
radar_dist
radar_fov
view_dist
view_fov
default_state
rank
ORGANIC
GROUND
HELO
type
flare
sec
bullet02
bullet01
prim
helo1.aip
agun
SIDEWINDER
ROCKET
AI_ROCKET
AI_LAW
STINGER


OTHER
FIRE
DEAD
Other
Fire
KZ
Dead
Effect_ShockWaterBrdg


///////////////////////////////////////////////////////////
vehical def info
/////////////////////////////////////////////////////////

bob
pitch_velocity
pitch
lean_velocity
lean
minai
speedpitch
turnroll
torque
weathervane
mass
shock
spring_comp
top_heavy
spring
climb_speed
slip_speed
physics
deceleration
acceleration
water_speed
player_speed
slip_slope
max_slope
turn_rate2


Item Names
STR_ITM
default
fire_timer
min_engagement_dist
max_engagement_dist
max_attack_dist
random_size
light_transfer
launchups_marker3
launchups_rocket
launchups_closeattack
ammo_advancedrocket
ammo_easyrocket
ammo_marker3
ammo_closeattack
primary_weapon
particlespawn
particleother
particlefire
particlefinale
particleh2odeath
particledeath
particlefxw4
particlefxw3
particlefxw2
particlefxw1
particlefx
radarsig
heatsig
weaprcup
weaprmup
weaprbup
weaplcup
weaplmup
weaplbup
addeweap


///////////////////////////////////////////////////////////////
item def attributes
///////////////////////////////////////////////////////////////
StaticDeath
UseVK
TunnelPiece
StaticShadow
DynamicShadow
VehicleSpawn
AutoInheritTeam
VehicleBay
Parent
Door
NoHud
Concave
Takeable
SpawnPoint
Armory
NoShadow
Reflect
Missile
Easy
Tire
NoDismember
FastRope
NoDie
LeaveCorpse
Landable
NoWeapon
NoTarget
PlayerControl
EWeap
4Team
NoCTool
S&D
Train
PFoil
Snap
NoTool
NoMoveShoot
Powerup
Movecb
NoScar
Aidata
Evil
Good


/////////////////////////////////////////////////////////////
foliage debri for items def
////////////////////////////////////////////////////////////
mrshdeb
spindeb
cblsdeb
pinedeb
banadeb
scrbdeb
palmdeb
cactdeb
foliagedebris


/////////////////////////////////////////////////////////////
item def types
//////////////////////////////////////////////////////////////
effect
object
marker
decoration
building
vehicle
person


///////////////////////////////////////////////////////////////////////////
item def comands usualy followed by numbers
////////////////////////////////////////////////////////////////////////////
begin
graphic
sid
id
textid
end

pcvehicle_spawnlist
score
kz
music
reverb
armor
criticaldrain
criticalhp
soundloop_
sounddeath
nightshot
duskshot
dayshot
dawnshot
door_close_sound_id
door_open_sound_id
sound_profileFemale
sound_profile
particletesttime
deathtime
clipsize
phrase_set
max_angle
open_rate
door_dir
door_type
first_door
num_doors
scale
powerupdef
input_function
disk_function
move_function
render_function
ai_function
virtualdisplay



anim_def
huskshadow
shadow
ups_pfx
deathfx
husk_sub_part_types
husk_sub_parts
husk_swap_at
husk_swap_at_sec
huskfinal
husk
sqb_error
sqb_distance
sqb_rate
aux_parts
rotor_parts
debris_scale
destroy_timing
unit_type
default_aip
graphicenemy

wpn_std_scopedown_map
wpn_std_scopedown
wpn_std_scopeup_map
wpn_std_scopeup
wpn_std_switchrank
wpn_std_switchfrom
wpn_std_switchto
wpn_std_empty
wpn_std_reload
wpn_std_recoil
wpn_std_fire
wpn_std_emptyidle
wpn_std_idle
wpn_std_null
comanche2
comanche
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Postby Ziprock » 10-26-2006 11:00 PM

Good of you to chare this stuff :)
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Postby smoke10 » 10-27-2006 12:11 PM

yup nice list and its share btw :)
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Postby PyscoFalc » 10-27-2006 01:02 PM

Ty LOA this will help out alot
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Postby rambonaa » 12-30-2006 04:27 AM

lookin at that info is it possible to close and open the bay of the chinook?
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