Weapon.def Discussion Here
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by ShadowZ » 10-11-2009 03:12 PM
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weapons.def & syntax
- Code: Select all
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////JO and Later Weapon Properties/////
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// maxclips # //Maximum clips player can carry
// clipweight # //Weight of each Fully Loaded Clip in lbs(or Round in 1-shot weapons)
// weaponweight # //Weight of the weapon itself (empty weight)
// error PU CU SU PS CS SS //Error applied when Prone, Crouched, and Standing, First 3 are "unsighted" last 3 are "sighted"
// ammobucket # //Assumes the role of "Clipslot" in BHD weapons.def
// scope_max_zero # F T D //Determines elevation adjustments :(JO Only ) # is totale number of adjustments, (F)rom distance, (T)o distance, (D)efault setting
// scope_min_mag //Minimum magnification
// scope_max_mag //Maximum magnification, Scope will click between Min and Mag by 2x increments)
// stability P C S //Stability of the weapon when Prone, Crouched, Standing. Makes the weapon "Sway" when sighted
// commandersX Uigunner.tga //Graphic to be displayed as Commander's crosshair for the Tank Turret
// heatvalues R, C //Heat percentage to the weapon when fired. % per (R)ound fired, % (C)ool-off per second
// heat_effect effect, #,#,# //Heat effect applied to the weapon
// Flag ShowRange //Range will be shown on the sight/scope
// Flag ShowElevation //Elevation settings will be shown on the sight/scope
// Flag NoAutoZero //Weapon will not automatically adjust for range
// Flag LaserBeam //Weapon has a laser on it that can be seen in the NV goggles
// Flag WhileSwimming //Weapon can be fired while swimming
// Flag OnlyScoped //Weapon uses only the scope setting
// Flag ForceScoped //Player is forced to use the scope veiw
// Flag ForceSighted //Player is forced to use the sighted veiw
// Flag NoRangeCheck //Engine does not check for range. Range #'s stay green always
// Flag ShowHudPIP //A seperate crosshair icon is shown to represent the aim of certain weapons, in particular vehicle mounted weapons such as the Lil' birds Miniguns and the Apache's Rockets
// Flag FixVrtclOffst //This prevents the player's body from rotating with the weapon he is attached to. Usefull for vehicle weapons such as the Apache, BTR, Stryker
// Flag Monitor //Scoped/Sighted veiw has a CRT Monitor effect given to it
// Flag NoCardSwitch //3D model stays rendered in Tpos when sighted
// Flag ShowCommander //Commander's orientation will be displayed on this particular weapon (Tank Cannon)
// Flag Invisible //Player's body is invisible when attached to this weapon (Tank Cannon)
// Flag Thermal //"Thermal" imaging is used in the scoped view
// action "OverHeated" //Action done when the weapon is overheated
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ShadowZ
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