un building

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un building

Postby dunny_uk » 01-05-2007 03:40 PM

just finished this....
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Postby PyscoFalc » 01-05-2007 03:41 PM

Looking good
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Postby dunny_uk » 01-05-2007 03:47 PM

thanks spongebob , i made a few other bits n bobs too...
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some of the textures look so much better when you put them into cod2...
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Postby loa » 01-05-2007 04:10 PM

dude this is funny the models are outstanding, i can see the whole community leaving novalogic to play novalogic games on another platform
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un

Postby dunny_uk » 01-05-2007 05:42 PM

thanks loa..
u may be right looooool...

that un building took me ages to skin because when i pulled the texture from bhd it was uv mapped so i had to stretch and fit them......

im doin the HN_bld1 two storey main building next..
its gonna be tricky tho - a lot of clipping i think lol....
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Postby SonicDeath » 01-05-2007 06:12 PM

Nice work
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Postby DAN329 » 01-05-2007 11:24 PM

wow i cant beleive how much better it looks on cod2 engine
Can't wait to see Angel Falls. Everyone sign up for their stupid Gold membership lol
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Postby Ziprock » 01-06-2007 10:05 AM

loa wrote:dude this is funny the models are outstanding, i can see the whole community leaving novalogic to play novalogic games on another platform


Just what i was thinking, they look amazing in COD2.
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screen

Postby dunny_uk » 01-09-2007 06:29 AM

here`s a full view of the building...
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Postby razor11 » 01-15-2007 10:10 PM

I hope if you ever make a BHD mod for COD2 you will make it for COD3.
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Postby SymBiotic » 01-24-2007 03:29 AM

Looks good Dunny, but you need to fix that stretched part of the texture. (The flat part where people can walk on, about mid-height of the entire building.)
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Postby loa » 01-24-2007 05:30 AM

buildings look great, i agree a couple textures need to be fixed but to be honest in radiant should take more then a min to do. dunny you thinking of adding or trying some alpha blend on them? just got in two alpha blend over the last two weeks man that stuff owns..
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texture

Postby dunny_uk » 01-24-2007 10:23 AM

well...
that texture if you go into bhd is actually stretched like that beleive it or not lol...
dead easy to change it tho as u know.
these buildings im making are gonna be used as `stock buildings` so to speak so ill be messin with all of them when i actually make my first map..

here`s a sneek preview of it in its `very` early stage.....

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so far we have got the lift, moving doors, a flushable toilet and moving parts for the lift engine...all with custom sounds..

however like i said its in the very early stages...
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Postby loa » 01-24-2007 10:32 AM

dude that looks tight man, loving it. the lift looks cool as hell too. i was on a map a few weeks back with one talking about a siting duck lol. i like the new building with the textures
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map

Postby dunny_uk » 01-24-2007 10:49 AM

thanks loa..

u wudnt beleive it but the bit im most happy with so far...
see that central tower well the shutter door at the bottom has a trigger and moves up, then back down, making this custom sound i put in its well cool lol.....

was a git scripting the lift tho...
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