BHD Weapon Textures

No model is complete without textures to cover it with.

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Postby coolduderyan07 » 03-26-2006 08:03 PM

That seems to be one of those gloves that are in CS:S. i am pretty sure its meant to be that way. the middle fingers have black. and the palm and thumb etc have a tanish color. I will look for some pics, but if I am not mistaken they are meant to be that way.
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Postby Black Ice » 03-28-2006 03:56 PM

Well that's one thing but the question is, how would you skin that onto the hand when the kneepad texture is what skins it? I guess werk's kneepads aren't as high as the originals were, so the camouflage is overlapping the area where the kneepads normally skin in at... or maybe something odd with the helmet...
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Postby werk71 » 03-29-2006 06:18 AM

Originally posted by werk71
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Postby Black Ice » 03-29-2006 06:44 PM

Well, that sure as hell explains why if you completely miss the target of where you're putting something - I.E. a flag or a kneepad - that it still turns out okay. I've seen some really, really shoddy skins and yet they still cover the model pretty well.

interesting!!!!
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Postby werk71 » 03-30-2006 06:21 PM

before i figured out how to view the UV maps i had to guess, makes me mad i worked hours on parts that dont matter l0l.
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Postby Ziprock » 08-12-2006 01:16 PM

do you need milkshape to view the coordinates for textures? is there an easier way?
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Postby werk71 » 08-18-2006 10:55 PM

Originally posted by werk71
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