Adding bump map to DF objects

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Adding bump map to DF objects

Postby Vlad » 09-10-2005 05:18 AM

Adding bump map to DF objects (nova way)

Here i written the doc with pictures. :)

http://www.edf.ru/111/mod/misk/Bump_DF_e.zip
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Postby Brokenmachine » 09-10-2005 10:30 AM

Very nice, thank you Vlad
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Postby Eagle Eye » 04-30-2006 06:02 AM

Does any one have a copy of this?

I'm playing with bump maps, managed to do it once in the OED, but I can't duplicate what I did lol..

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Postby DV- » 04-30-2006 07:21 AM

I don't have it EE. But somebody needs to fix the bangheadsmilie url/shortcut :p
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Postby Eagle Eye » 04-30-2006 07:31 AM

Yeah, there's something up, anywhere a number one appears is being read as an image, and shows as a red x..

Don't know what to do, I have asked AB..but may need to get ahold of MH
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Postby Turtle-ZED » 05-14-2006 03:17 AM

Did anyone manage to find another copy of Vlad's Tut?
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Postby Eagle Eye » 05-14-2006 06:25 AM

Yeah, I was sent a copy by DZine..

It's not all that clear, and a bit confusing, but....I have been playing the past few days, and have had great success....I'll do some more playing first, before I do a little tut of my own..

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Postby Eagle Eye » 05-14-2006 09:05 AM

Well, I'm getting there as I said....

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:)
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Postby Fred » 05-30-2006 05:38 PM

I'm not able to get this to work at all, myself. I picked a brick bump and a flat concrete surface to exaggerate the bump effect and see the differences. For some reason, no matter what order I put the textures (in MAX), the bump is the main texture and shows through as the 'dominant' texture. I can't even see the 'main' concrete texture.
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Postby DR.EVIL~TAG » 08-26-2006 09:27 PM

This is old I know, But was bored and was browsing the forums lol.

Anyhow this isn't a real bump mapping really but won't go into that anyhow I had a quick glance at the tut here its a good start thats for sure. Basically here are a few steps that may help out as well.

1:Open you material window up (M)

2:You will see a bunch of menus on the bottom click on the one that says MAPS

3: Check the box titled DIFFUSE COLOR then click on the NONE button just to the right of it.

4: A new window opens up , Browse through the list you see there and click on RGB Multiply this will change the look of the material window so it now shows color 1 and color 2 along with maps and 2 none buttons.

5: Click on the top/1st none button and import your color texture, When you click on it the same window that appeared for the RGB ultiply will open only this time click on bitmap at the top, Browse for your image and open it, You will now see it appear on the texture ball.

6: Now you need your grey scale image in the same ball, So you need to get back to the last section you were just at so at the bottom of the texture ball window you will see a pile of buttons click on the one that says GO TO PARENT, this will take you back to the last section now click on the second none button and import your grey scale image in there.

7: Now you have both in there and on the same ball , now you can play with the other settings and tiling etc etc , Don't for get to apply the texture to your item and then export it to the ase formate to be used in the OED.

Once in the OED you can then apply the ADVANCE FETURES such as bump mapping and anything else.

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They both have the exact same color image except for the one on the left has the grey scaled one applied to it as well where the one on the right is only the texture.

It depends on how dark you make the grey scale one on how the image will turn out as well as how you set it up in the oed
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