Mare Nostrum Recruiting

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Mare Nostrum Recruiting

Postby Psycho Sam » 01-28-2007 08:53 PM

Introduction
Mare Nostrum is a modification for ‘Red Orchestra OstFront 41-45’ that concentrates on adding both new playable forces and many new specially designed custom maps to play in. Aiming to bring the most realistic and exciting experience of the battles of the deserts of North Africa up to the invasions of Sicily and Italy and the Allied 'Road to Rome'.

The mod will be released in two stages. Mare Nostrum: Afrikfeldzug will feature the North African battles and forces while Mare Nostrum: Campagna Italiana will include the Sicily and Italian locations. The full mod will include over 30 brand new weapons, with rifles such as the Italian Carcano 91 and the American M1 Garand. That’s not all we will also include over 10 new vehicles of various sizes including the nimble Italian Autoblinda 41 and the British Daimler AC Mk1 to the powerful American Wolverine M10.

All these features are going to be implemented in a historically accurate way, so you won’t find the Churchill MkII on a map set in 1945. We will aim to have over 10 new maps for you to play, almost the same number that came with Red Orchestra! We also include 4 new forces (British, Americans, Italians) as well as the Germans, each with their own accurate uniforms for each map.


Positions Open
Texture Artists
- Experience with Photoshop, ZBrush or similar application required
- Experience with Unreal Engine required or willing to be learnt.
- Unwrapping skills not essential but an advantage
- We already have a large amount of complete models ready for texturing, so work is available straight away. We have tasks ranging from weapon/vehicle textures all the way through to organics.
- Ample opportunity for work to be completed on a project-by-project basis. (So you don’t have to get completely involved in the team if you only want to do a quick piece of work for a portfolio.)

Animators
- Experience with 3DS max, Maya or similar application required
- Experience with Unreal Engine required or willing to be learnt.
- We already have a large amount of complete models with full textures ready to be animated, so work is available straight away. We have tasks ranging from more complex character animations all the way through to vehicle animation.
- Ample opportunity for work to be completed on a project-by-project basis. (So you don’t have to get completely involved in the team if you only want to do a quick piece of work for a portfolio.)
- All skill levels considered.

Coders
- Prior knowledge of Unreal Engine 2.5
- Familiarity with the RO code is an advantage


Poject Link
http://www.marenostrumgame.com


What Can we Offer You?
A position in the Mare Nostrum team will provide you with high profile exposure to not only the entire Red Orchestra community but the very large and vibrant Unreal community. We have had front page articles on the official Red Orchestra website along with many other computer game fansites.

As well as building your portfolio you will also be able to develop your communication, organisational and team skills. Whilst this is just a hobby, we take the task seriously and so members need to meet deadlines attend meetings and post regular updates on the forum.

Working within the team of very friendly people, you will no doubt pick up invaluable knowledge that could help you secure a place within the industry. All employers want to see you have experience and can work as a part of a successful team, which we are!


How to Apply
Either send me a PM here, go to our forums and post in the applications section or send me an email; samcobley5@hotmail.com

Bren MkII Model developed for Mare Nostrum
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Xfire: psychosam5
msn:samcobley5@hotmail.com
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Psycho Sam
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Joined: 01-25-2007 10:18 AM

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