baydoors trigger

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baydoors trigger

Postby J.J » 10-25-2007 01:55 PM

im trying to get the baydoors triggerd on the c130 plane.


does it have to be triggerd in the items def maybe?
it works fine in super oed but in game it wont move

1st i added only 1 baydoor then i disaperd when i start it up.
2nd i added 2 baydoors and attach points
then the baydoors are the hole time but still not move

any have a clue or other sulition to this

ps tryd to add the renderdoor function to the items def.- but got sysdump
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Postby J.J » 10-26-2007 04:22 AM

well i got the baydoors to work:D after trying out a lot last night

but is it possible to make a switch in the back of it so it can be triggerd ????
3d models
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Postby J.J » 10-26-2007 07:26 AM

only thing i found out that i cant add render door function to the itemd def on the helo ...get sys dump all way
3d models
Terrains
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for Joint operations ADVANCED WARFARE

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Postby J.J » 10-26-2007 10:08 AM

3d models
Terrains
Skinning
Maps
for Joint operations ADVANCED WARFARE

http://www.advanced-warfare.net
J.J
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Posts: 140
Joined: 04-12-2007 11:42 AM

Postby Eagle Eye » 10-27-2007 04:34 AM

Will try and get you on ICQ tonight ..

You need to make the rear blade spin the other way..

I have also converted the Chinook, turned out pretty cool as well..

I have separated the door as well, created attach points, and it closes using the 'HELO_GEAR" when you get to a preset altitude..

Still can't get the doors collision box to move with the door though..

Vlad did this with his BHD V22 models, and there's no door activation in his items def, so it's all done in max and the oed (soed)

Don't forget, a helo pilot will sit on the right..not the left..

EE
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