Ups01 Fx01

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Ups01 Fx01

Postby J.J » 06-30-2007 01:30 PM

have some issue
can some here help?

*added more than 1 UPS01 FX01 box
but cant get more than 1 to work in game
UPS01 FX01,UPS01 FX02 and so on.
did it in items def as well but nothing apears.

next issue
*how to make a steering wheel turn in a car with the wheels?

added a TGA but not sure where in the superoed to edit this


thx in advance
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Re: Ups01 Fx01

Postby PyscoFalc » 06-30-2007 02:19 PM

J.J wrote:have some issue
can some here help?

*added more than 1 UPS01 FX01 box
but cant get more than 1 to work in game
UPS01 FX01,UPS01 FX02 and so on.
did it in items def as well but nothing apears.

You have to change the name of the UPS box as well as the FX boxes

Originally posted by J.J
next issue
*how to make a steering wheel turn in a car with the wheels?

added a TGA but not sure where in the superoed to edit this


thx in advance


In max call the Steering wheel 02wheel add one little box in the centre of it called _02 copy that box and name it ~01a export it as a ASE

open it in Super OED then go into play part Animations
Tick the "Enable play part Animations" box

find the 02wheel then click it go to your right and select
"Rotate - Euler angle function"
tick "Reverse Rotation Order" then Click "Pitch"
change the 1st box to "Set - Control Register" change the "Start" to -360 and leave the "End" as it is now change the "Control Register" box to "VEHICLE_STERRING" press Ok then press OK again and it should work

just a little note if it rotates on the wrong axis change the Axis to a different one! hope this helps
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Postby Xx_jet_xX » 06-30-2007 03:43 PM

on the jeep i did i had to rotate the steering wheels box because it was facing the wrong direction watch out for that because it is a pain to fix.
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cool

Postby J.J » 06-30-2007 06:45 PM

thx guys

ill check it out jet .. the jeep i have it somewhere ithink.
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Postby Ziprock » 06-30-2007 08:20 PM

jet, in the superOED, you could have just switched the rotation from yaw to roll or pitch or whatever. i had to do that when all my animations were on all wrong axis. the vehicle works fine now, just had to mess around with the axis's for an hour :p
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