Non Drive able vehicles in JOE

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Non Drive able vehicles in JOE

Postby PyscoFalc » 10-01-2006 03:25 AM

Is there any way to make a non drive able vehicle in Joe I know there's a bh medic vac in there but that's a Helo I'm looking for a ground vehicle

thanks in advanced
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Postby A.bullet » 10-01-2006 07:37 AM

If you want a vehicle thats non drivable..

Just model it to look like a vehicle.. dont add any sit points or anything else.. and make it a decoration in the def file..

If you want it only AI drivable.. make it have all the vehicle attributes.. but no sit points..
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Postby PyscoFalc » 10-01-2006 08:45 AM

A.bullet wrote:If you want a vehicle thats non drivable..

Just model it to look like a vehicle.. dont add any sit points or anything else.. and make it a decoration in the def file..



done that but it don't work and I'm trying to get it move able
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Postby A.bullet » 10-01-2006 10:57 AM

Done that... ok so whats that mean exactly.. my psychic abilities are failing me.. LOL..

Do you mean you made it a vehicle without any sit points.. if so you should be able to assign an AI textfile to it.. and have it work.. that would be the default aip in the items.def file..
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Postby PyscoFalc » 10-01-2006 11:08 AM

Sorry for not being clear bullet and i made it without any sit points and gave it a AI textfile i made my own and tried the unarmed fast one too

here's my entry in the Items.def

begin "Desert Snake"
id 105236
type vehicle
unit_type 1
graphic Snake
attrib: AIData movecb
ai_function veh
move_function veh
hp 1600
score 100
shadow shadow5.tga 8.0 18.0 0.0 -0.14
default_aip Snake
end

would part animation be the problem? i used vehicle wheels to make it move

and i tried putting cveh in too
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